Pikar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Fisher does. His auburn hair is lengthy. He has blue eyes and a red hat with a tan feather.
Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a Bellfounder, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Halfling conditions. He now owns his own business.
Motivation: Wishes to resurrect an old love; and to be a bellfounder again
Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Poor, In love. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 700 gp.
Thokk Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his black robe and has his halberd always slung over his shoulder. His long golden hair reaches down to his waist. His amber eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He left for the north, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 60000 cp. Black opal (900 gp). Coral (80 gp). Red-brown spinel (80 gp). Blue quartz (8 gp).
Gimble Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" western man, he typically wears tan cloth garments or leather armor. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Gimble studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: PTSD. Bonds: Adventurer. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Jet (40 gp).
Nimble Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze, and a wedding ring on his right hand. His white fur is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, In love. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. 1 Thunderstones. 4 Alchemist’s fire. 1 Thunderstones. 1 Antitoxin.
Vilberg Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears professional attire. His brown hair is lengthy. He has several tiny opal earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Vilberg was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Optimist, Entrepeneur. Bonds: Attractive, Rich. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 16)
Armor Class 13
Hit Points 73 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Red spinel (80 gp). Sardonyx (70 gp). Chrysoprase (70 gp). Aquamarine (200 gp). Lapis lazuli (9 gp).
Williamina Gladstone, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. Her auburn hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is business-like. She takes instructions and follows them to the letter. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: When she was but 5 years old her parents immigrated from the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Professionalism, Philantrophist. Flaws: Greedy. Bonds: Attractive, Immigrant, Job. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. Black pearl (600 gp). Aquamarine (600 gp). Onyx (20 gp).
Naeris Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of strength on his torso. He carries with him a set of nunchakus, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly chestnut, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: Naeris speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Optimist. Bonds: Poor, Nature. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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