Alex Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He has a small bristly mustache and wavy white hair. His fierce green eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.
History: Gifted from a young age, Alex studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his sister; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 66 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +8
Possessions: 400 pp. Silver chalice with lapis lazuli gems (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (7000 gp). Jeweled gold crown (7000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Brass mug with jade inlays (100 gp).
Frederick Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He wears his blonde hair up in a very large beehive style do. His amber eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Half-Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Frederick studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Red-brown spinel (140 gp). Tourmaline (140 gp). Tourmaline (140 gp). Iolite (40 gp). 1 Minor magic item.
Dimble Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. He wears a deerstalker hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 6 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Immigrant, In love. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 sp. 1 Everburning torch.
Melech Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His chestnut hair is smooth and relatively long. He has white eyes and a black hat with a pastel feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 500 gp.
Ridaro Aloro, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman usually wears her tan robe and has her sai always slung over her shoulder. She has wavy silver hair. Her amber eyes peer out from beneath her feathered tan hat.
Personality: Overbrimming with self-confidence, Ridaro isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the west.
Ideals: Impeccable, Philantrophist, Entrepeneur. Bonds: Poor, Military. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Volen Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'3". She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it, and her gloved hand is found clutching a axe. She wears a broad hat to hide her balding. Her eyes are amber and beady.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to her, and she is able to talk to them.
History: Born in the south her family was never financially stable. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She was granted martial powers by her dying sister.
Motivation: Dwarven compassion.
Ideals: Joker, Gifted. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp.
Edge Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and carries daggers. Her orange fur is singed and shortened. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Glassblower born in the past three hundred years. She is obsessed with finding treasure.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her old friends; and to be a barkeep again
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp.
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Their contribution stands as a beacon of hope for all adventurers!