Ishmoz Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely black suit with grey socks and a vest with buckled shoes. His long brown hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Joker, Fighting. Bonds: Rich, Immigrant. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Carnelian (30 gp). Moonstone (30 gp). Deep blue spinel (1200 gp).
Barbena Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born at the edge of vast forest. Her mother was a soldier and died while she was still young. Barbena was left her mother's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Job, Family, Nature, Military. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1000 gp. Chrysoprase (80 gp). Aquamarine (1100 gp).
Georgina TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a red shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them, she is not a threatening figure. Her long red hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Shepherd and found it very stressful. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Passionate, Joker. Flaws: Ugly, Disease. Bonds: Job. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
Adelaide Brownrigg, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is silver and very short. She has gleaming, smiling blue eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.
History: Born to a pair of adventurers, Adelaide grew up listening to her father's many stories. Her father was a mechanic, and taught her how to fix just about anything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Professionalism, Persistence. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 64 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1800 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown armored body suit, with a simple pastel line shooting up and back down. He has dyed his greying golden hair a little too much giving a sharp golden color. This green eyed northerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north. Drogo was born on a far northern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Ideals: Athletic. Flaws: Hedonist. Bonds: Enemies, Immigrant. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
Nicor Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his red hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Nicor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 35 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. Iolite (30 gp). Deep blue spinel (800 gp). Zircon (30 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Abalaba Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fancy blue dress. Her silver hair is still thick. Her violet eyes are slightly larger than normal.
Personality: Her tongue was cut out and she uses sign language. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in the west. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To protect her home; and she has passion for adventuring and risk
Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Criminal record, Guardian. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
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