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NPC Generator

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Advanced [show]


Flame Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. She has a moderate pudge and is not very fit. She keeps her orange fur in a pixie cut. Her eyes are hazel.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of a Butcher, who enjoyed hunting, Flame was taken on many hunting expeditions. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 13 years.

Motivation: To share knowledge with the world; and to be a butcher again

Ideals: Joker, Professionalism, Logical. Bonds: Rich, Nature, Job. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Flame Mist, Female Tabaxi Expert 3
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Lorilla Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She wears a fine chain shirt which she covers with tan colored cloaks and clothing, and her gloved hand is found clutching a club. Her silver hair is lengthy. She wears large thick round spectacles.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She cannot resist a sob story and will often dote over anyone who has one.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs; and she is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Immigrant, Religious. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Lorilla Scheppen, Female Gnome Aristocrat 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Rich purple corundum (1000 gp). Alexandrite (800 gp). Malachite (8 gp).


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his red hair well, parting it to the left. His eyes are likewise green. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Courier

Voice: Stutters

Attributes [hide]

Orsik Bloodkith, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 82 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)12 (+1) 12 (+1)8 (-1)
Skills Performance +3, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Amber (150 gp). Emerald (600 gp). Violet garnet (1600 gp). Azurite (9 gp). Golden yellow topaz (1600 gp). Obsidian (9 gp). Aquamarine (1600 gp). Rhodochrosite (9 gp). Fiery yellow corundum (600 gp). Deep blue spinel (1600 gp).


Social Check DCs


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north his family was never financially stable. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Fearful, Insane. Bonds: Poor. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Roger Harper, Male Human Commoner 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)13 (+1) 8 (-1)7 (-2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Nurkara Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a small toy that she constantly fidgets with.

History: The child of western immigrants she idolized her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.

Motivation: Her religion dominates her actions.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Painter

Voice: Whispers

Attributes [hide]

Nurkara Dankil, Female Dwarf Aristocrat 11
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 55 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5

Possessions: White opal (400 gp). Chrysoprase (30 gp). Smoky quartz (30 gp). Rich purple corundum (400 gp). Banded agate (6 gp). Black star sapphire (400 gp). Aquamarine (1100 gp). White pearl (60 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hecat Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is generally well dressed albeit a few years behind the times. Her black hair is knotted and matted. Her black eyes peer out from beneath her top black hat.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She plays an instrument quite well.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She has never given up on her painting dream.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Hecat Hope, Female Tiefling Rogue 4
Medium (5'0") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 26000 sp.


Social Check DCs


Marastyr Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a brown shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has several tiny topaz earrings on each ear.

Personality: She speaks before she thinks and is too direct. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. After months of barely getting by, Marastyr managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Impulsive, Insane. Bonds: Rich, Criminal record. Occupation: Scribe

Voice: American accent

Attributes [hide]

Marastyr Holderhek, Female Dwarf Aristocrat 12
Medium (3'10") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 103 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Performance +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Sylvan, Gnome
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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