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NPC Generator

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Advanced [show]


Serpent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown costume with the symbols of death on his torso. His fur is cinnamon and very short. His green eyes dart from person to person.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the south

Ideals: Entrepeneur, Artistic, Impeccable. Flaws: Insane. Bonds: Immigrant. Occupation: Banker

Voice: French accent

Attributes [hide]

Serpent On the Water, Male Tabaxi Warrior 10
Medium (5'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 14000 sp. Bloodstone (50 gp). Tourmaline (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is lengthy. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Hildenman, Male Half-Elf Warrior 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)18 (+4) 9 (-1)6 (-2)
Skills Persuasion +1, Religion +7
Senses Passive Perception 9
Languages Common, Elven, Infernal, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1 Chain shirt. 1 Breastplate. 1 Breastplate. 1 Full Plate.


Social Check DCs


Namfoodle Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft yellow waves gently in the breeze. He wears a colorful flower in his auburn hair. He has gleaming, smiling amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Namfoodle was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He has taken up work as a Server and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic. Flaws: PTSD. Bonds: Rich, Attractive, Job. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Namfoodle Loofollue, Male Gnome Warrior 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)9 (-1) 6 (-2)14 (+2)
Skills Arcana +1
Senses Passive Perception 8
Languages Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Sardonyx (30 gp).


Social Check DCs


Howard Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red shirt with thin pastel vertical stripes and red pants. His chestnut hair is kept up in a ponytail inside a top hat. His hazel eyes peer out from beneath his top red hat.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Logical. Flaws: Addict, Fearful. Bonds: Mentor, Family. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Howard Thorngage, Male Halfling Barbarian 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 3000 sp. Alexandrite (1000 gp).


Social Check DCs


Mogg Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has a small bristly mustache and wavy chestnut hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Bonds: Rich, Enemies, Adventurer, Job. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Mogg Mori, Male Half-Orc Sorcerer 4
Medium (5'11") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Charles Oakes, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He has styled his chestnut hair well, parting it to the right. His fierce hazel eyes like to dwell on things.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has achieved small success as a Ruler.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Poor, Job. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Charles Oakes, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 13 (+1)18 (+4)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. White pearl (130 gp). Hematite (14 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Beloril Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy grey suit. His red hair is braided into rings. His gray eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Beloril studied abroad. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Job, Enemies. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Beloril Broodfist, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 4000 cp. Red spinel (40 gp). Chrysoprase (20 gp). Jade (40 gp).


Social Check DCs

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