Efferil Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy auburn hair. His eyes, though not visible through his cowl, are amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: Efferil was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 6 years.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Ideals: Logical. Flaws: Terse. Bonds: Attractive, Job, Religious. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 23 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1100 gp. Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zanna Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tan cloak and cross-gartered black stockings. She is muscular with a powerful set of arms. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Bounty Hunter job and began her own company from there.
Motivation: To be a Map Maker again; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Job. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Dell Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She prefers to wear white pants and tee shirts. She has slicked back red hair. She wears large thick round spectacles.
Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Flattery will make her almost putty in your hands.
History: Born in the east to a Merchant, Dell learned a great deal about her mother's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Merchant like her mother before her.
Motivation: Someone believes her a fraud; and further expansion of business
Flaws: Insane, Selfish. Bonds: Job, Poor, Enemies. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 20 pp. Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item.
Shump Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a black costume with the symbols of the four houses of cards on his torso. His whole body is exceptionally muscular. He has wavy chestnut hair. He has hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. Flattery will make him almost putty in your hands.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Shump was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Fisher. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well
Ideals: Justice, Artistic. Flaws: Selfish. Bonds: Immigrant, Slave. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His white fur is knotted and matted. He has yellow eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Professionalism, Gifted. Flaws: Impulsive. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100 gp.
Werydd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. She has a long white ponytail with little hanging trinkets. Her eyes are likewise violet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a small toy that she constantly fidgets with.
History: She was born in the north, but her parents moved at a very young age to the east. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has worked as a Shipwright like her father before her.
Motivation: Further expansion of business; and she seems to be bored by most things
Flaws: Addict, Mundane. Bonds: Immigrant, Job, Family. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Infernal, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Aym Merit, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears just a black suit. Her hair is chestnut and curly. Her ears are large.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Aym grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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