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NPC Generator

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Advanced [show]


Fistula England, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a sickle on her belt, and she perpetually has her sickle ready. She wears a colorful flower in her golden hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She snorts whenever she laughs or is feeling confident. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Butcher

Voice: American accent

Attributes [hide]

Fistula England, Female Half-Orc Fighter 5
Medium (5'4") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: 1000 sp. Violet garnet (700 gp). Citrine (30 gp). Peridot (30 gp). Malachite (4 gp).


Social Check DCs


Phann Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is golden and very short. She wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Phann embodies much of what other species detest in the Elves. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born in the south, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and marry her sister to traveling adventurers

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Phann Qualanthri, Female Elf Sorcerer 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Helja Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats. She wears her hair in dreadlocks. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made her what she is. Her father was a soldier and died while she was still young. Helja was left her father's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend.

Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Military. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Helja Balderk, Female Dwarf Fighter 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Gurdis Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She is bristling with hidden weapons, mostly bows and maces. Her hair is auburn and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Gurdis studied abroad. She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Gurdis Lutgehr, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 900 sp.


Social Check DCs


Jheri Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, she is an attractive figure. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blue crest is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She is happy with her job as a Hunter. She turns her eye from what people do, preferring to live and let live. She is lazy and tries to find solutions quickly.

History: She was born in a small forest village. Her mother was a mechanic, and taught her how to fix just about anything. She inherited the family business which she has now maintained for 3 years.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Lazy. Bonds: Attractive, Job, Nature. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Jheri Argenthrixus, Female Dragonborn Wizard 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Simple lock.


Social Check DCs


Warryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He wears a mask on his face.

Personality: Warryn is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a brothel owner, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Depressed, Shy. Bonds: Rich, Mentor, Debt. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Warryn Munggen, Male Gnome Cleric 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Robert Oakley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Insomniac, Terse. Bonds: Family, Religious. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Robert Oakley, Male Human Druid 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. Red-brown spinel (150 gp). 1 Masterwork Musical instrument.


Social Check DCs

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