Peter Sydney, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Peter was born the youngest of three triplets. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hasn't been sleeping well lately.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Artistic, Logical. Flaws: Insomniac, Selfish. Bonds: Family. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp. Black velvet mask with numerous citrines (80 gp).
Guy Westbrook, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to cover his moderate length blonde hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: He was raised in a island tribe. His mother was a mechanic, and taught him how to fix just about anything. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets.
Ideals: Entrepeneur, Persistence. Bonds: Attractive, Guardian, Nature. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp. Carnelian (50 gp).
Emen Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is renowned for her bright black dresses and hats. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her brown hair up. Her amber eyes have a joyful gleam in them most of the time.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born several months after her mother was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Impeccable, Persistence. Bonds: Attractive, Rich, Military. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 69 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 10000 cp. 1 Minor magic item.
Anakis Anger, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She has a large black mantle and cape that has been intricately interwoven into her tan robe. Her blue hair is lengthy. Her silver eyes are passionate and lively.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Anakis does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Brilliant and gifted she never wanted to apply herself. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Anakis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Revenge.
Ideals: Gifted. Flaws: Depressed. Bonds: Military, Religious, Enemies. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Orc
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Black pearl (300 gp). Onyx (30 gp). Azurite (4 gp). Black pearl (300 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item.
Veloptima Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has a moderate pudge and is not very fit. Her black hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with her god.
History: She was born several months after her father was called into army service. Her father had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Flaws: Shy. Bonds: Attractive, Religious, Military, Rich. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d10-3, Ranged -1 / 1d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Kathra Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior. She is muscular with a powerful set of arms. Her golden hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Kathra was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She left for the west, certain she would find work there.
Motivation: Sabotage a competitor.
Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp.
Kite In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in pastel turtlenecks beneath a green coat with brown slacks. His brown fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: Kite hails from a village terrorized by gnolls. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in hammer use. After a long history of fighting, Kite and his spouse have recently divorced.
Motivation: Many gnolls want him driven away; and to be a map maker again
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 40 gp.
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