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NPC Generator

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Advanced [show]


Ghûra Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His silver hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Disease. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Ghûra Hadlee, Male Half-Orc Barbarian 4
Medium (5'10") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)5 (-3) 11 (+0)6 (-2)
Skills Investigation -1, Persuasion +0
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp. Star rose quartz (80 gp). Star rose quartz (80 gp). Rock crystal (80 gp).


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in an above average manner. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes are amber and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Aramil took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Aramil Mellerelel, Male Elf Adept 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 4000 cp.


Social Check DCs


Smoking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a colorful flower in his brown fur. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Smoking In Woods, Male Tabaxi Wizard 11
Medium (5'9") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 21 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 3000 gp. Fire opal (400 gp). Azurite (8 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Citrine (30 gp). Hematite (8 gp). Jasper (30 gp). Black pearl (900 gp).


Social Check DCs


Tim Landon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a grey suit. His blonde hair and beard is wavy and long. His eyes are amber.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Flaws: Insane. Bonds: Rich, Criminal record, Immigrant. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Tim Landon, Male Human Wizard 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 7 (-2)14 (+2) 11 (+0)8 (-1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vepar Doom, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a wide-brimmed hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Interpreter born in the past three hundred years. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Sold as a small child to a necromancer, Vepar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and her spouse's relatives view her with great suspicion

Bonds: Job, In love, Mentor, Adventurer, Family. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Vepar Doom, Female Tiefling Expert 8
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 40 pp. Coral (100 gp). Violet garnet (1300 gp). Moss agate (11 gp). Peridot (80 gp). Freshwater pearl (11 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she usually wears her red robe and has her sword always slung over her shoulder. Her long chestnut hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a habit of throwing herself into exceedingly dangerous situations.

History: Dee was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is her passion; and expand her business

Flaws: Cynical, Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Dee TellPenny, Female Halfling Druid 3
Small (2'8") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Dentratha Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries with her a set of greatswords on her belt, each one with a ruby on the hilt. Her long silver crest is drawn into a two foot long braid. Her ears are large.

Personality: A deeply religious woman she believes everything happens for a reason. She would rather hide behind her crafts than deal with other people.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dentratha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Dentratha Hshhsstoroth, Female Dragonborn Ranger 7
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Just what you see.


Social Check DCs

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