Huru Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'8" and wears a black collared shirt and yellow skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has red hair. Her hazel unseeing eyes seem to look past you.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a ruthless business woman, a trait she acquired from her mother.
History: Gifted from a young age, Huru studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: Retire the richest woman in the south; and further expansion of business
Ideals: Passionate, Entrepeneur, Gifted. Flaws: Disease. Bonds: Job. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 20000 cp. 1 Good lock.
Shanairla Eathalena, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a robe, a symbol of magic around her neck, and a shortspear on her belt. Her hair is long and red with streaks of silver, and is pulled back with small blue clips. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a Roofer, her mother struggled to pay the bills. She has had some formal dancing training, and achieved minor success. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Shanairla never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: In love, Poor. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Hematite (10 gp). Chrysoprase (50 gp). Moonstone (50 gp).
Akra Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a black tunic with yellow highlights, and long violet pants that bunch up around her shoes. She has moderate length silver crest. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered
History: She was born to loving parents in a slum to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: Gnomish compassion; and meet up once more with her childhood friend
Ideals: Logical. Flaws: Sensitive, Racist. Bonds: Poor, Criminal record, Adventurer. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 120000 cp. Jasper (30 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.
Numba Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She acts crazy and hedonistic. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Flaws: Hedonist. Bonds: Attractive, Military, Rich. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Star rose quartz (70 gp). Chalcedony (70 gp). Deep green spinel (140 gp). 1 Breastplate.
Gerard Harley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, and he perpetually has his warhammer ready. His long white hair reaches down to his waist. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and he is greedy
Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Family, Rich. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 21000 sp. 1 Minor magic item.
Sun Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear pastel pants and tee shirts. He is muscular with a powerful set of arms. His yellow fur is smooth and relatively long. His yellow eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.
History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now owns his own business.
Motivation: He is content; and to end his boredom
Flaws: Insane, Impulsive, Mundane. Bonds: Nature, Job. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 9
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Goblin, Giant
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 900 gp. Aquamarine (400 gp). 1 Minor magic item.
Gimgen Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He is typically in his Knight uniform. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a wizard, Gimgen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered dancing. He struck the Knight job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new knight responsibilities is difficult
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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