Huru Hadleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, she is an attractive figure. She has a large black mantle and cape that has been intricately interwoven into her brown robe. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are violet.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: From birth she was tutored by a cruel and relentless mentor. In her 16th year, her parents were killed by a gnolls raid, leaving Huru alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many gnolls want her driven away
Ideals: Disciplined, Gifted. Bonds: Attractive, Mentor, Enemies. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: Just what you see.
Mindartis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear tan tank tops with green pants. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily eccentric. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Coral (90 gp). Silver pearl (90 gp).
Elegant Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a feathered hat to hide her balding. Her eyes are likewise yellow.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She takes great joy in being the best Barrister in town.
History: She got into the Barrister business at a young age. She was taken from her home at a very young age. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Job, Slave, Has a crush, Family. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp.
Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is still thick. Her violet eyes are slightly larger than normal.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Oriff lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has worked as a Marshal like her mother before her.
Motivation: Marry her sister to traveling adventurers; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 pp. A roughly beaten golden orb (60 gp).
Tim Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear violet clothing when he does not wear armor. He keeps his golden hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to make people angry or surprised. He works hard and plays hard.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Antagonistic, Hedonist, Addict. Bonds: Rich, Enemies. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Philomena Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a colorful flower in her golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Philomena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born several months after her father was called into army service. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and a rival would like her out of the picture
Ideals: Impeccable. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 67 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses in pastel turtlenecks beneath a brown coat with green slacks. Her whole body is exceptionally muscular. Her white fur is kept up in a ponytail inside a small hat. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of northern immigrants she idolized her father. In her 18th year, her parents were killed by a giants raid, leaving Tree alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge.
Ideals: Joker. Flaws: Insomniac. Bonds: Immigrant, Slave, Enemies. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
