Dimble Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man sports tan clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is long and unkept. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family In his 14th year, his parents were killed by a drow raid, leaving Dimble alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Dimble was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a rival would like him out of the picture
Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Emmeline Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female dresses well, typically a more casual-formal manner. She is tall, broad shouldered and powerfully built. She has wavy auburn hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Emmeline will drive conversation. The war was a terrible time for her, and Emmeline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Being a Bookbinder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Extrovert. Flaws: Insomniac, Depressed. Bonds: Attractive, Military. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 15)
Armor Class 8
Hit Points 110 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 18 (+4) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2
Possessions: 5000 gp. Jade (140 gp). Azurite (8 gp). Red garnet (140 gp). Fire opal (400 gp). Rich purple corundum (400 gp). Black pearl (600 gp). Rose (30 gp). Smoky quartz (30 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). 1 Medium magic item.
Dentratha Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a faded coat and loose pants complete with feathered hat. She wears her silver crest up. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved from fad to fad and when she turned 15 she discovered dancing. She has drifted from career to career and currently works as a Marshal.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Slave. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 9
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Just what you see.
Tod Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His silver hair is cut jaggedly and amateurishly. His violet unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 4 years old his parents immigrated from the north. A freak accident while working with his Fisher mother left him crippled. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Joker, Logical. Flaws: Disease. Bonds: Immigrant. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 105 (15d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 600 pp. Fiery yellow corundum (1600 gp). White opal (1600 gp). Alexandrite (1100 gp). Malachite (12 gp). Red-brown spinel (70 gp). Fire opal (1600 gp). Eye agate (12 gp). Deep blue spinel (1100 gp). Azurite (12 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Red garnet (70 gp). Chalcedony (50 gp). Star rose quartz (50 gp). Deep blue spinel (1100 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He is wearing a long, black cloak. He sports a flattop crest cut. He has red eyes and a black hat with a green feather.
Personality: Dazzazn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Hunter; and he's in love
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Has a crush. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 25 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 600 gp. Deep blue spinel (1000 gp). Jade (110 gp). Hematite (9 gp). 1 Minor magic item.
Radomir Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. He has violet eyes and a red hat with a black feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Ideals: Persistence, Extrovert. Flaws: Mundane. Bonds: Slave, Rich. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 63 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp.
Trym Barlow, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a brown suit. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Junk Dealer and found it very stressful. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Antagonistic, Lazy, Mundane. Bonds: Job. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2700 gp. Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
