Shava Eathalena, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears a blue collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has a long auburn ponytail with little hanging trinkets. Her fierce green eyes like to dwell on things.
Personality: She likes to make people angry or surprised. She is used to getting what she wants. In part because she is a meticulous planner.
History: Shava lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Doctor, and she later adopted a second daughter.
Motivation: She doesn't get along with people that don't share her tastes; and find a way to reverse the transformation of her sister
Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. Azurite (10 gp). Jade (60 gp).
Theriatis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan shirt with thin violet vertical stripes and white pants. He has a long red beard with little hanging trinkets. He has hazel eyes and a tan hat with a violet feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of western immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Optimist, Philantrophist. Bonds: Immigrant, Rich. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
Gimgen Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears many layers of old clothing at all times. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Military. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 2 (-4) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Common Melee.
Bertram Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He is bald on top and has large silver tufts of hair around his ears. His green eyes peer out from beneath his Stetson white hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments
History: Bertram was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted. Flaws: Ugly, Emotional. Bonds: Job. Occupation: Bookbinder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 14)
Armor Class 14
Hit Points 88 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 9 (-1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (150 gp).
Mary Perceval Burke, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a yellow vest and prefers tan and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a long golden ponytail with little hanging trinkets. Her violet eyes peer out from beneath her small yellow hat.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Mary grew up listening to her mother's many stories. She has had some formal poetry training, and achieved minor success. She has dedicated herself to building a better kind of golem.
Motivation: She has a rivalry with the Church that dominates her actions; and meet up once more with her childhood friend
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 3)
Armor Class 7
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 300 gp.
Andraste Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is golden and very short. She is baby faced.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Andraste is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Andraste was born with her father's beautiful face. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Andraste took refuge in the ruined castle and found the beat up sword and armor she uses now. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur. Bonds: Attractive, Family, Nature. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Great In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has beige fur. Her face is scarred and worn.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many dire rats want her driven away; and money/treasure
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 130 pp. Golden circlet with four aquamarines (1000 gp).
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