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NPC Generator

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Advanced [show]


Bertram Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light red in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly black, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: He was born at the edge of vast island. In his 13th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Slave, Attractive, Job, Adventurer, Nature, Enemies. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Bertram Goodearth, Male Halfling Cleric 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: Just what you see.


Social Check DCs


Mozû Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His head has been shaved. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Mozû Hartford, Male Half-Orc Ranger 4
Medium (6'7") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Athletics +6, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 37000 sp. Star rose quartz (50 gp). Azurite (12 gp). 1 Minor magic item.


Social Check DCs


Morkral Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair has been sun bleached extensively. His eyes are a pleasant brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Passionate, Fighting. Bonds: Attractive, Adventurer, Immigrant. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Morkral Caebrek, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs


Erias Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a simple brown robe with pastel stripes complete with hood, marred by sweets. His golden hair, when down, is lengthy. His gray eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Navigator, Erias learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Navigator.

Motivation: Expand his business; and he has money and likes to spend it

Flaws: Ugly, Depressed. Bonds: Military, Job, Rich. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Erias Holderhek, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 61 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 20 (+5)15 (+2) 11 (+0)10 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Gale Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a violet coat with red slacks. She carries with her a set of shields, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her fur is cut close to her head. Her eyes are likewise blue.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Gale and her spouse have recently divorced.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Gale Paws, Female Tabaxi Expert 6
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lorilla Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt and is in decent physical shape. Her red hair is matted, messy, and big. She has a dull look in her gray eyes.

Personality: Lorilla speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Born to a Sellsword, her father struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lorilla grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lorilla. She has never given up on her painting dream.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Lorilla Nucklestamp, Female Gnome Monk 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 15 (+2)6 (-2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 230 gp.


Social Check DCs


Manea Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports a flattop hair cut. Her eyes are red and she is always smoking a pipe.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She enjoys reading and quiet.

History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Revenge; and she wants revenge against goblins

Ideals: Passionate, Logical. Flaws: Mundane. Bonds: Criminal record, Enemies. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Manea Integrity, Female Tiefling Cleric 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. Golden pearl (160 gp).


Social Check DCs

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