Aura Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red fur is matted, messy, and big. His eyes are likewise copper.
Personality: Aura is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Rich purple corundum (900 gp). Jet (160 gp). 1 Half-Plate. 1 Half-Plate.
Shanairla Liadon, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears blue cloth garments or leather armor. Her hair is short and silver. Her green eyes peer out from beneath her Stetson blue hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Shanairla was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She was granted arcane powers by her dying brother.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 80 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 4 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 1000 gp. Hematite (16 gp). Iolite (80 gp). Sardonyx (80 gp). Malachite (16 gp). Citrine (80 gp). Sard (80 gp). Black opal (1500 gp). Citrine (80 gp). Fire opal (1500 gp). Star ruby (1500 gp). 1 Minor magic item.
Roondar Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue costume with the symbols of the sun god on his torso. He has a long chestnut beard with little hanging trinkets. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: The child of a Courier, who enjoyed hunting, Roondar was taken on many hunting expeditions. He dropped out of school before completing his studies. He was granted necromantic powers by his dying brother.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Performer
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 2000 sp.
Kyle Marley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is smooth and relatively long. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things.
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Amethyst (160 gp).
Bertram Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white armored body suit, with a simple tan line shooting up and back down. With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Joker, Logical. Bonds: Attractive, Family. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 56 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +8
Possessions: 1000 gp. Chrysoprase (50 gp). Eye agate (12 gp). Alexandrite (1400 gp). White opal (900 gp). Red garnet (140 gp). Freshwater pearl (12 gp). Brown-green garnet (140 gp). Malachite (12 gp). Aquamarine (1400 gp). Chrysoprase (50 gp). Silver pearl (140 gp). Bloodstone (50 gp). Tourmaline (140 gp). Silver pearl (140 gp).
Rolen Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears yellow trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a brown handlebar mustache and slicked back brown hair. His eyes are brown.
Personality: This man loves painting and to teach people painting more than just about anything. He invites people to come help in his community garden.
History: He was raised in a desert tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Philantrophist. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp.
Shadow Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. Her brown fur is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.
History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Servant
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 24 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (1400 gp). Azurite (4 gp). Blue quartz (4 gp). Tiger eye turquoise (4 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!