Kristryd Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear flannel. She wears a colorful flower in her blonde hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Kristryd is depressed about a lot of things. She tends to be a nihilist. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Kristryd was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Adventurer, Poor. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1000 sp. 2 Tanglefoot bags.
Stacee Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. Her red hair is still thick. She has a tattooed face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born several months after her father was called into army service. Through the years after Stacee was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Stacee's father didn't care for her much, and the feeling was mutual. Being a Painter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record, Military, Adventurer. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp. Violet garnet (800 gp).
Pallabar Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair is unkempt and raggedy. His blue unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the north his family was never financially stable. Cursed with a spirit at a very young age, Pallabar has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, In love. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Veloptima Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a blue tunic with pastel highlights, and long white pants that bunch up around her shoes. Her brown hair is lengthy and is close to two feet long. Her eyes are blue and she is always smoking a pipe.
Personality: She dislikes all the random violence that takes place in the north. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Veloptima and her spouse have recently divorced.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1500 gp. Red spinel (150 gp). Jasper (50 gp). Smoky quartz (50 gp). Red-brown spinel (150 gp). Alexandrite (400 gp). Bloodstone (50 gp).
Azgrom Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: Gifted from a young age, Azgrom studied abroad. After coming to the age of reason, Azgrom took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: He is content; and to end his boredom
Ideals: Optimist, Artistic, Gifted. Flaws: Addict, Mundane. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red tunic with tan highlights, and long yellow pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. With a patchy golden beard and wild golden hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Engraver profession.
History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg
Ideals: Athletic, Persistence, Impeccable. Bonds: Attractive, Job, Immigrant. Occupation: Bowyer
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Emerald (1500 gp). Carnelian (30 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item.
Ahinar Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large blue jacket. Her hair is red, silky, and of moderate length. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She never wears the same outfit twice, unless she absolutely has to.
History: Ahinar lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Laborer work with an outfit from a few towns over. Laborer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp).
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