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Umpen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan painted combat armor at almost all times. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he's in love

Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Has a crush. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Umpen Quillsharpener, Male Gnome Bard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 22000 cp.


Social Check DCs


Sammal Absence, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. During his travels, Sammal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sammal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Sammal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Sammal Absence, Male Tiefling Expert 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 19 (+4)19 (+4)
Skills Insight +7, Intimidation +7
Senses Passive Perception 14
Languages Common, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (8 gp). White pearl (110 gp). Chalcedony (50 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs


Glim Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tan shirt with thin green vertical stripes and white pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a tan hat with a green feather.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Nature, Rich. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Glim Pingun, Male Gnome Ranger 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp.


Social Check DCs


William Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries longswords. His blonde hair is styled in orderly dreadlocks. His eyes are blue.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Disciplined, Extrovert. Bonds: Immigrant, Rich. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

William Blackwood, Male Human Barbarian 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 150 gp. Black pearl (200 gp).


Social Check DCs


Faran Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear white tank tops with yellow pants. His black hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Faran was born in the west. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he's attracted to the pc

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Faran Cherrycheeks, Male Halfling Monk 7
Small (2'10") Halfling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 17 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)17 (+3) 9 (-1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Goblin, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'6". She dresses in green turtlenecks beneath a white coat with red slacks. Her bronze crest is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She enjoys reading and quiet.

History: The child of a Sellsword, who enjoyed hunting, Quespa was taken on many hunting expeditions. Quespa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Halfling compassion.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Nature, Slave. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Quespa Norixius, Female Dragonborn Rogue 16
Medium (6'6") Dragonborn, Chaotic Good (CR 16)
Armor Class 10
Hit Points 119 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)6 (-2) 15 (+2)15 (+2)
Skills Deception +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 6000 gp. Peridot (20 gp). Rhodochrosite (4 gp). Zircon (20 gp). Golden pearl (130 gp). Tourmaline (130 gp). Alexandrite (1200 gp). Jet (130 gp). Black pearl (1200 gp). Chrysoprase (20 gp). Blue sapphire (800 gp). Moss agate (4 gp). Chrysoberyl (130 gp). Golden pearl (130 gp). Deep green spinel (130 gp). Sardonyx (20 gp). Freshwater pearl (4 gp).


Social Check DCs


Bertram Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his yellow robe and has his ceremonial dagger always slung over his shoulder. His hair is short and blonde. His ears are large.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Madden, Male Half-Elf Druid 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)15 (+2) 8 (-1)10 (+0)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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