Bûth Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His hair is brown and very short. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bûth took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and regain custody of his son
Ideals: Artistic. Flaws: Selfish. Bonds: Nature, Adventurer, Family. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Terran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Bloodstone (80 gp).
Anverth Welber, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is chestnut and curly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Anverth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anverth's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Flaws: Ugly, Insane, Antagonistic. Bonds: Military. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Mhurren Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and grey handkerchief worn on his right side, and carries greataxes. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mhurren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Fighting, Joker. Flaws: Greedy. Bonds: Military, Job, Debt. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1100 gp.
Grai Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears a white collared shirt and grey skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She keeps her blonde hair in a flapper bob. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Beggar they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.
Motivation: She wants revenge against dire rats; and many dire rats want her driven away
Ideals: Gifted. Flaws: Hedonist. Bonds: Family, Enemies. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 13)
Armor Class 13
Hit Points 88 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Golden yellow topaz (1400 gp). Moss agate (4 gp). Aquamarine (1400 gp). Blue star sapphire (1400 gp). Moonstone (30 gp). Black opal (1400 gp). Coral (40 gp). Violet garnet (1400 gp). Fire opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shanairla Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has slicked back white hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is irascible and easily irritated. She has all her life been fascinated with music.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Grai Ashton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white Stetson hat and white clothes. She wears a colorful flower in her golden hair. She wears crescent spectacles with a black brim.
Personality: Grai is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: She got into the Layabout business at a young age. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's also a talented Servant, but doesn't like to broadcast it.
Motivation: Wants to raise her children well; and to be a servant again
Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Job, Family. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 90 pp. Deep blue spinel (500 gp).
Phann Firahel, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She carries a battered greataxe and tarnished rapier as well. Sporting a white mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She feeds upon the attention of others.
History: Phann hails from a village terrorized by gnolls. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.
Motivation: Dwarven compassion; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 110 gp. Azurite (7 gp). Rock crystal (30 gp). 1 Half-Plate.
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