Sorath Idea, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a black tunic with brown highlights, and long green pants that bunch up around her shoes, and a wedding ring on her right hand. Her red hair is heavily combed to the right. Her ears are large.
Personality: Aggressive, abrasive, and angry, Sorath embodies much of what other species detest in the Tieflings. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and she is compelled to act according to her religious beliefs
Ideals: Logical. Flaws: Ugly, Antagonistic, Secretive. Bonds: In love, Religious. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 26 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Dalgal Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His black hair is styled in orderly dreadlocks. His eyes are a pleasant violet.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He is greedy.
Flaws: Antagonistic, Impulsive, Ugly. Bonds: Rich, Adventurer. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Arjhan Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green armored body suit, with a simple blue line shooting up and back down. His black crest is kept up in a ponytail inside a top hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Engraver, Arjhan learned a great deal about his father's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 13)
Armor Class 9
Hit Points 81 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
Possessions: 300 pp. Gold and topaz bottle stopper cork (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled anklet (2000 gp). Old masterpiece painting (1100 gp).
Griselda Colby, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She is generally shirtless and showing off her tattooed chest, marred by teas. She has styled her white hair well, parting it to the right. She has violet eyes.
Personality: This woman loves music and to teach people music more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a poor family in the city she treasured whatever gifts she got. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Ugly, PTSD, Insomniac. Bonds: In love, Poor. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Veloptima Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. Her blonde hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not trust anyone and sleeps with one eye open.
History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veloptima fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Insomniac. Bonds: Attractive, Military. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 12)
Armor Class 11
Hit Points 93 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 3000 gp. A silver and pearl hairclip (50 gp).
Nutae Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light yellow in addition to tight pants. His golden hair is cut jaggedly and amateurishly. His eyes are blue and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Nutae lived on a farm with his father, near the main road leading to a nearby town. In his 16th year, his parents were killed by a dire rats raid, leaving Nutae alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nutae was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: To reunite with his absent father; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Family, Enemies, Adventurer. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Just what you see.
Artin Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears light armors faded through time and improper care. Her skin is also unnaturally pale. She has no hair. Her eyes are violet and she is always smoking a pipe.
Personality: Her tongue was cut out and she uses sign language. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Artin has worked very hard to control her curse. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To get a good night's sleep.
Flaws: Ugly, Disease, Secretive, Insomniac. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1100 sp. 1 Half-Plate.
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