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NPC Generator

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Advanced [show]


Tyna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly longbows and warhammers. Her hair, while still mostly brown, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her father raised her in a mountain cabin. Tyna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tyna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker, Justice, Logical. Bonds: Criminal record, Attractive, Nature. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Tyna Sunmeadow, Female Halfling Adept 5
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +5, History +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Giant, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp.


Social Check DCs


Sapply Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His golden hair is still thick. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Map Maker, but he got bored and became a Beggar. He struck the Beggar job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Job, Poor. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Sapply Gobblefirn, Male Gnome Warrior 9
Small (3'6") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item.


Social Check DCs


Melissa Graham, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. With bright silver hair. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: Calm and collected, she is a well trained Fortune-teller. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born into a rich family. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Optimist. Bonds: Attractive, Job, Rich, Slave. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Melissa Graham, Female Human Warlock 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 90 gp.


Social Check DCs


Thorpe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of scythes on his belt, each one with a opal on the hilt. His white hair is lengthy. He has green eyes.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thorpe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Hedonist, Fearful. Bonds: Attractive, Military. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Thorpe Whispermouse, Male Halfling Paladin 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Terran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 sp. 1 Masterwork Musical instrument.


Social Check DCs


Ida Dalton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. Her hair is short and brown. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her childhood dream was to be a Jeweler, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Flaws: Sensitive. Bonds: Attractive, Slave, Job. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Ida Dalton, Female Human Adept 11
Medium (4'11") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)18 (+4) 12 (+1)9 (-1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Goblin, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Chrysoberyl (140 gp). Eye agate (4 gp). Carnelian (30 gp).


Social Check DCs


Emma Oakley, Female Human [Permalink]

Personal [hide]

Description: This woman wears many layers of old clothing at all times, and sports empty pouches on her belt. She keeps her long golden hair kept up in a rat tail. Her eyes are brown and she is always smoking a pipe.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the east

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Poor, Military. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Emma Oakley, Female Human Monk 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and to be a junk dealer again

Ideals: Impeccable, Extrovert. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Manfred Alston, Male Human Commoner 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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