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NPC Generator

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Advanced [show]


Ovak Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her tied-back hair is chestnut. Her blue eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and she has passion for adventuring and risk

Bonds: Guardian, Adventurer, Poor, Family. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Ovak Atterton, Female Half-Orc Monk 8
Medium (6'2") Half-Orc, Neutral Evil (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 40 pp. Violet garnet (1200 gp). Star rose quartz (30 gp). Moss agate (13 gp). Violet garnet (1200 gp).


Social Check DCs


Merla High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears a tight fitting red shirt and pants. Her golden hair is thinning but still full. She wears an eyepatch.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a great chef.

History: She was raised in a plains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Brewer job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Merla High-hill, Female Halfling Paladin 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Giant
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp.


Social Check DCs


Gorga Astley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black trousers with green and white striped suspenders. She wears various colorful collared shirts. She is physically well-built. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are amber and beady.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is frequently practicing swordplay.

History: Gorga was born in the west. At a young age she loved to build and create. A few years later when the north was not economically sound they moved to her current location. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is unsatisfied with her job.

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Gorga Astley, Female Half-Orc Expert 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 900 gp. Deep green spinel (40 gp). Alexandrite (500 gp). Freshwater pearl (9 gp).


Social Check DCs


Naamah Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a green shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her hair is short and dark red. Her eyes are likewise white.

Personality: Eccentric and domineering, Naamah will drive conversation. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She comes from a rich western family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She wants to get laid.

Ideals: Athletic, Extrovert. Bonds: Has a crush, Rich, Attractive. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naamah Fright, Female Tiefling Commoner 11
Medium (4'8") Tiefling, Neutral Evil (CR 11)
Armor Class 9
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)18 (+4) 11 (+0)7 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Draconic, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 230 pp.


Social Check DCs


Sindri Turen, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. He has gleaming, smiling amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.

History: Sindri hails from a village terrorized by drow. Through the years after Sindri was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sindri's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and many drow want him driven away

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Sindri Turen, Male Gnome Bard 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 7 (-2)18 (+4)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 160 gp. Brown-green garnet (150 gp).


Social Check DCs


Roger Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He has styled his auburn hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the large cave and found the beat up club and armor he uses now. He has never given up on his poetry dream.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Roger Reed, Male Human Fighter 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His hair is chestnut and curly. His skin is flawless and his green eyes scan people very quickly.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Sailor, his mother struggled to pay the bills. In his 18th year, his parents were killed by a gnolls raid, leaving Thamior alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Enemies. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Thamior Iranapha, Male Half-Elf Aristocrat 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 cp. 1 Half-Plate.


Social Check DCs

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