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NPC Generator

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Advanced [show]


Suhnae Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He has shaved his head bald. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Suhnae was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Beggar again; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Insomniac, Addict. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Suhnae Flows, Male Half-Elf Ranger 11
Medium (5'6") Half-Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +4, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 160 pp. Tourmaline (50 gp). Silver pearl (50 gp). Brown-green garnet (50 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and to reunite with his absent father

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Family, Immigrant. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Hupe Honeypot, Male Halfling Paladin 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Obsidian (4 gp). Deep blue spinel (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Elizabeth Kensley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her black hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She takes great joy in being the best Fisher in town.

History: The child of a Shipwright, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Elizabeth Kensley, Female Human Monk 6
Medium (5'8") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Windy On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a robe, a symbol of death around her neck, and a sai on her belt. She has no fur. Her eyes, though not visible through her cowl, are copper.

Personality: Windy speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is skeptical of what others tell her and is slow to trust.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Windy On the Water, Female Tabaxi Monk 12
Medium (4'9") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 45 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 17 (+3)18 (+4)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Red-brown spinel (90 gp). Red garnet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Whitby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He very much looks the part of a Server. His brown hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Nature. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Whitby, Male Human Fighter 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Wiggens Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with red highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His black hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his mother.

History: Gifted from a young age, Wiggens studied abroad. After coming to the age of reason, Wiggens took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Wiggens Scheppen, Male Gnome Warrior 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 260 gp.


Social Check DCs


Karg Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length golden hair. He has a dull look in his amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Karg was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Karg Copeland, Male Half-Orc Commoner 4
Medium (6'10") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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