Cloud Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a pastel suit, grey shirt, and white tie, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her cinnamon fur is lengthy and is close to two feet long. Her eyes are likewise copper. Her teeth are yellowed and unaligned.
Personality: A deeply religious woman she believes everything happens for a reason. She is an amazing painter.
History: She served in the navy to pay for her family's outstanding loans. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was granted divine powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Religious, Military. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 17)
Armor Class 13
Hit Points 69 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Celestial, Orc
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Hematite (13 gp). Pink pearl (130 gp). Smoky quartz (80 gp). Rock crystal (80 gp). Peridot (80 gp). 1 Medium magic item. 1 Medium magic item.
Shane Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Shane hails from a village terrorized by gnolls. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and meet up once more with his childhood friend
Flaws: Ugly, Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Jet (70 gp). Silver pearl (70 gp). Chalcedony (40 gp). 1 Minor magic item.
Alvyn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of death around his neck, and a trident on his belt, and a wedding ring on his right hand. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. His druidic abilities were realized during a raid on his village. Some 6 years later his spouse died after the birth of his son. Heartbroken, Alvyn never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he's attracted to the pc
Ideals: Fighting, Gifted. Flaws: Shy, Ugly. Bonds: In love. Occupation: Servant
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: Just what you see.
Eida Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy red pantaloons and a pastel scarf, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. Her hair is greying and her face has many wrinkles. Her amber unseeing eyes seem to look past you.
Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Job, Slave. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 20000 cp. Fire opal pendant on a fine gold chain (1100 gp). Old masterpiece painting (1100 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item.
Cloud In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and his gloved hand is found clutching a greatsword. His beige fur is drawn into a tight pony tail with a rose scrunchie. His eyes, though not visible through his cowl, are copper.
Personality: A skeptical and narcissistic man, Cloud's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Persistence. Flaws: Insane. Bonds: Rich, Slave. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 8 (-1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Golden pearl (70 gp). 1 Silver holy symbol.
Leaf On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Interpreter. Her black fur is greasy and uncared for. She has several tiny sapphire earrings on each ear.
Personality: She is calm most of the time but flees social interaction. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Leaf abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 pp. Deep blue spinel (600 gp). Red garnet (60 gp).
Percival Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Stableman does. He has a moderate pudge and is not very fit. His golden hair is greasy and uncared for. His eyes are brown and catlike.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Percival lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: Marry his sister to traveling adventurers.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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