Trym Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has moderate length golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Trym studied abroad. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Disciplined, Gifted, Athletic, Persistence, Fighting. Bonds: Rich. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Rose (80 gp). 2 Holy water.
Guy Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Brewer. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. His eyes are green.
Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Further expansion of business; and he is greedy
Flaws: Ugly, Racist. Bonds: Job, Rich, Nature. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 7
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Ratak Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He keeps his blonde hair in a pixie cut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies, Nature. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item.
Sarai Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is bald on top and has large golden tufts of hair around her ears. She has a tattooed face.
Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Sarai hails from a village terrorized by gnolls. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Sarai was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Revenge; and many gnolls want her driven away
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp.
Valida Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. Her silver hair is greasy and uncared for. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She got into the Butcher business at a young age. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Opinionated, Gifted. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp.
Finellen Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She sports brown clothing, slightly heavier than average wear. Her blonde hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with finding treasure.
History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Body Guard
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp. 1 Average lock.
Beiro Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized violet coat. His skin is also unnaturally pale. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across
History: He got into the Banker business at a young age. A gifted student he started as a Priest, but he got bored and became a Banker. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 2 Holy water. 3 Antitoxin. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
