Dagnal Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a grey collared shirt and black skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. Her auburn hair is heavily combed to the left. Her amber eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 270 gp. 3 Alchemist’s fire.
Althaea Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a grey scarf. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her head has been shaved. She wears crescent spectacles with a black brim.
Personality: Althaea wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... Flattery will make her almost putty in your hands.
History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Elven conditions. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Disciplined. Flaws: Ugly, Selfish, Racist. Bonds: Nature. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (600 gp).
Willow Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her thin eyebrows rest above her beady brown eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Flattery will make her almost putty in your hands.
History: The child of a Jeweler, who enjoyed hunting, Willow was taken on many hunting expeditions. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now mingles about in high society.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Rich, Nature, Family. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
Possessions: 900 gp. Iolite (20 gp). Malachite (7 gp). Tourmaline (60 gp). Fiery yellow corundum (900 gp).
Tethren Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He is physically well-built. His dark red hair is matted, messy, and big. His black eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the south. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 12)
Armor Class 15
Hit Points 105 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5
Possessions: 400 pp. Aquamarine (1000 gp). Blue sapphire (1400 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barber. He has a slight overbite and is overall scrawny. His hair is auburn and very short. His brown eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.
History: He was born in a small desert village. Hadarai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Nature, Has a crush, Religious. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Two Llamas Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a greataxe on his belt. He carries with him a set of greataxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his red fur up. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Ideals: Fighting. Flaws: Addict. Bonds: Job, Adventurer, Rich. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mordai Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Mordai was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Fighting, Athletic, Logical. Flaws: Depressed. Bonds: Attractive. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 64 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Terran, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +3
Possessions: 100 pp. Tiger eye turquoise (5 gp). Emerald (1200 gp). Fiery yellow corundum (1200 gp). Blue quartz (5 gp). Moonstone (40 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
