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NPC Generator

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Advanced [show]


Jade Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has moderate length cinnamon fur. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is very quiet and rarely speaks above a whisper. She has all her life been fascinated with painting.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She loathes her own lifestyle; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Attractive, Poor, Job. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Jade Peak, Female Tabaxi Wizard 9
Medium (6'5") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 100 pp.


Social Check DCs


Peter Hayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small forest village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peter. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Terse, Fearful. Bonds: Criminal record, Nature. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Peter Hayden, Male Human Warrior 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Elaim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long chestnut beard with little hanging trinkets. His gray eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: Born to a Ploughman, his father struggled to pay the bills. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He was granted psionic powers by his dying sister.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Justice, Gifted. Bonds: Poor, Enemies. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Elaim Deepdelver, Male Dwarf Cleric 9
Medium (3'11") Dwarf, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 7 (-2)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Ghâm Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of daggers on his belt, each one with a amethyst on the hilt. His hair is short and silver. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Ghâm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ghâm's mother didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ghâm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting, Extrovert. Flaws: Antagonistic, Disease, Insomniac. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Ghâm Carlton, Male Half-Orc Sorcerer 6
Medium (6'7") Half-Orc, Neutral Good (CR 6)
Armor Class 7
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Cloth of gold vestments (40 gp). Solid gold idol (1000 gp). Cloth of gold vestments (40 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).


Social Check DCs


Koth Leighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. Koth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record, Adventurer. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Koth Leighton, Male Half-Orc Druid 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1 Minor magic item.


Social Check DCs


Dalgal Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'0" and is renowned for his bright brown suits and hats. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to be a unemployed again

Flaws: Antagonistic, Impulsive, Disease, Ugly. Bonds: Job. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Dalgal Orcfoe, Male Dwarf Barbarian 9
Medium (4'0") Dwarf, Lawful Good (CR 9)
Armor Class 10
Hit Points 82 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Trym Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears red painted combat armor at almost all times. Her head has been shaved. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is calm most of the time but flees social interaction. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A need for knowledge about a nearby landmark; and many illithids want her driven away

Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Trym Fastfoot, Female Halfling Bard 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)9 (-1) 13 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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