Thradal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.
Personality: Thradal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Thradal was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: To reunite with his old friends; and retire the richest man in the south
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Terran, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Irann Estevan, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a robe, a symbol of the sun god around her neck, and a nunchaku on her belt. She has dyed her greying brown hair a little too much giving a sharp brown color. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Irann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane, Shy. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 99 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: 900 pp. Citrine (30 gp). Lapis lazuli (11 gp). Sard (30 gp). Rhodochrosite (11 gp). Violet garnet (900 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Obsidian (11 gp). Citrine (30 gp). Fiery yellow corundum (1300 gp). Deep green spinel (150 gp). 1 Medium magic item.
Susannah Copeland, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a brown armored body suit, with a simple tan line shooting up and back down. Beneath her clothing is a huge mess of scar tissue. She keeps her long golden hair kept up in a rat tail. Her eyes are blue.
Personality: She is extraordinarily eccentric. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She is the product a well kept family trust fund and as such has never really known need. She was taken from her home at a very young age. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Slave, Adventurer, Rich. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp.
Meriele Holimion, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are brown and she is always smoking a pipe.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. When Meriele reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she's attracted to the pc
Flaws: Mundane. Bonds: Job, Rich, Military, Has a crush. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2700 sp.
Robbie Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is well dressed, but even with her fine clothing she looks run-down. Her silver hair, when down, is lengthy. Her brown eyes peer out from beneath her Stetson red hat.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She never wears the same outfit twice, unless she absolutely has to.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To reunite with her absent father; and to unite with her sister
Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Job, Family. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Masterwork Common Melee.
Naill Iathrana, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large blue jacket. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aggressive, abrasive, and angry, Naill embodies much of what other species detest in the Elves. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of eastern immigrants he idolized his mother. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to clean up the streets
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Nature, Guardian. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 77 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 1000 pp. Amber (40 gp). Freshwater pearl (12 gp). Moss agate (12 gp). Hematite (12 gp). White pearl (40 gp). Jasper (20 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'11". She is generally shirtless and showing off her tattooed chest. Her hair is cut close to her head. Her eyes are green and catlike.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.
History: Therlin was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therlin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and revenge
Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
