Gimurt Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gimurt is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered dancing. He has set out to sabotage the competition.
Motivation: To be a Tanner again.
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Orc, Druidic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
Possessions: 330 gp.
Alvyn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alvyn took refuge in the large cave and found the beat up hammer and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and doesn't want to be a performer and was forced into it by his family
Flaws: Disease. Bonds: Rich, Attractive, Family, Nature. Occupation: Performer
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 50 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 4d6-3, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. Alexandrite (400 gp). Moss agate (16 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Red spinel (70 gp). Freshwater pearl (16 gp). Freshwater pearl (16 gp). Aquamarine (400 gp). Obsidian (16 gp). Aquamarine (400 gp). Star rose quartz (60 gp). Alexandrite (400 gp). 1 Medium magic item.
Art In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His brown fur is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane, Shy. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp. Brass mug with jade inlays (300 gp).
Matilda Yardley, Female Human [Permalink]
Personal [hide]
Description: A 5'10" southern woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long blonde hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Matilda hails from a village terrorized by gnolls. After coming to the age of reason, Matilda took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Rich, Attractive, Enemies. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 140 pp. White pearl (60 gp). Eye agate (13 gp). 1 Minor magic item.
Skirt Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a robe, a symbol of magic around her neck, and a hammer on her belt. She wears a Stetson hat to cover her moderate length yellow fur. Her eyes are a pleasant blue.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in a small village she learned the ways of the warrior from her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Insane. Bonds: Rich. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Ar-Kaius Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time, and is pretty ugly. He has a long black beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Mayor. He receives visions of the future at random moments
History: Ar-Kaius lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Regain custody of his son.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Silk rope.
Arava Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. She is physically well-built. Her bronze crest is lengthy and is close to two feet long. Her eyes are likewise gold.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She has a habit of throwing herself into exceedingly dangerous situations.
History: Arava was born in the south. At a young age she loved to build and create. Her first spouse was a Engraver, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has built up a small fortune and can afford her own way.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Persistence. Flaws: Racist, Impulsive. Bonds: Rich, Family, Has a crush. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 sp.
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