Vicky Browning, Female Human [Permalink]
Personal [hide]
Description: An older woman who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, she is not a threatening figure. She has dyed her greying red hair a little too much giving a sharp red color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She enjoys reading and quiet.
History: The child of eastern immigrants she idolized her mother. She was an apprentice working in her mother's forge. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp.
Glûk Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He wears his golden hair up. His eyes are a pleasant green.
Personality: He dislikes all the random violence that takes place in the west. Flattery will make him almost putty in your hands.
History: Glûk was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Glûk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Pacifist. Flaws: Selfish. Bonds: Poor, Immigrant, Adventurer. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 13)
Armor Class 12
Hit Points 71 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +6
Possessions: 700 pp. Solid gold idol (600 gp). Solid gold idol (600 gp).
Lone Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a large brown jacket. She keeps her beige fur in a flapper bob. She wears crescent spectacles with a black brim.
Personality: Lone is depressed about a lot of things. She tends to be a nihilist. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Like her father and her brother before her, after school she went straight into learning to become a Bellfounder. She has drifted from career to career and currently works as a Bellfounder.
Motivation: Wants a kiss; and revenge
Flaws: Depressed. Bonds: Poor, Religious, Enemies, Job, Has a crush. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 17000 sp.
Bhevek Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Athletic. Flaws: Secretive, Mundane. Bonds: Job. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 sp. 1 Minor magic item.
Myathethil Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her brown hair is knotted and matted. Her green eyes dart from person to person to random spaces in the air.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was always a brilliant, if unscrupulous mind. Through the years after Myathethil was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Myathethil's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Myathethil and her spouse have recently divorced.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Military. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 90 pp. Smoky quartz (20 gp). Aquamarine (1300 gp). Rhodochrosite (4 gp). 1 Minor magic item.
Armara Panic, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'1", this woman dresses well, wearing green shirts, loose pants, and blazers most of the time. She keeps her black hair in a flapper bob. Her red eyes have a joyful gleam in them most of the time.
Personality: Her tongue was cut out and she uses sign language. A true patriot, Armara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. Over the years she perfected her riding and shooting skills. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Attractive, Military, Rich, Nature. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1900 sp.
Lamlis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Celestial, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
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