Aldous Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with brown stripes complete with hood, and he perpetually has his spear ready. He wears his blonde hair up. His thin eyebrows rest above his beady brown eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Barber
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 30000 cp.
Crampernap Welber, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue shirt with thin brown vertical stripes and blue pants. He wears his auburn hair down. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Ideals: Logical. Flaws: Disease, Fearful. Bonds: Job, Rich. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon, Aquan
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1100 gp.
Jak Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and chestnut. He has green eyes.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jak took refuge in the ruined castle and found the beat up mace and armor he uses now. He has worked as a Bounty Hunter like his father before him.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Military. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 700 sp. 5 Acid flasks.
Glim Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting blue shirt and pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.
Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He is searching for what he claims is his rightful reward.
Motivation: To pay off his debts; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Logical. Bonds: Adventurer, Criminal record, Debt. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
Possessions: 300 gp. Large well-done wool tapestry (600 gp). Gold music box (1000 gp). An abacus with copper, silver and gold markers (120 gp).
Thamuz Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. He has moderate length white hair. His face is scarred and worn.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Barrister, who enjoyed hunting, Thamuz was taken on many hunting expeditions. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in bastard sword use. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of drow; and revenge
Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Enemies. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1300 gp. Violet garnet (300 gp). Aquamarine (300 gp). Amethyst (40 gp).
Ralf Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is red. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Adventurer in town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Religious. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1 Minor magic item.
Margery Tyndall, Female Human [Permalink]
Personal [hide]
Description: She wears a simple brown robe with black stripes complete with hood. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly golden, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers
Ideals: Opinionated, Artistic. Flaws: Insane. Bonds: Family, Religious. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Smokesticks.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
