Five Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is generally well dressed albeit a few years behind the times. Her clothes are grease stained in places. Her fur is gray and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a massive crush on the younger sibling of the Mason who has hired her part-time. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Five was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's in love; and she wants to get laid
Ideals: Entrepeneur. Bonds: Attractive, Poor, Immigrant, Has a crush. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp. Sard (70 gp). Alexandrite (500 gp).
Jebeddo Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy blue pantaloons and a black scarf. He has styled his silver hair well, parting it to the left. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Jebeddo grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Joker, Optimist. Bonds: Attractive, In love, Adventurer. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Veit Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white hair in a pixie cut. His amber eyes peer out from beneath his broad grey hat.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Fighting, Philantrophist, Athletic. Flaws: Selfish. Bonds: Job. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp.
Balam Haste, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, brown shirt, and grey tie. His hair is chestnut and curly. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Balam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 10 years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 82 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1200 gp. Red spinel (40 gp). Fiery yellow corundum (800 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hobart Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears white painted combat armor at almost all times. He has black hair. His eyes are likewise violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Job. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 pp. 1 Buckler.
Jarsali Holimion, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her whole body is exceptionally muscular. Her head has been shaved. She has brown eyes and a tan hat with a grey feather.
Personality: She has always had a great fascination with Tiefling culture. She misses her home and complains about the freezing weather, even in summer.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a soldier and died while she was still young. Jarsali was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Racist. Bonds: Immigrant, Slave, Military. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp.
Aramil Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports violet clothing, slightly heavier than average wear. He wears his black hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered
History: He served in the navy to pay for his family's outstanding loans. When Aramil reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Military. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 14)
Armor Class 11
Hit Points 73 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 600 pp. Freshwater pearl (12 gp). Hematite (12 gp). Aquamarine (1000 gp). White pearl (100 gp). Brown-green garnet (100 gp). Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Sardonyx (40 gp). Aquamarine (1000 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
