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Advanced [show]


Kite Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'4". She wears very tight pants and wife beaters, though occasionally she sports a pastel coat, and her gloved hand is found clutching a morningstar. Her white fur is kept up in a ponytail inside a deerstalker hat. She has several tiny ruby earrings on each ear.

Personality: Aggressive, abrasive, and angry, Kite embodies much of what other species detest in the Tabaxis. She is an amazing painter.

History: Sold as a small child to a necromancer, Kite was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Kite abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kite Running, Female Tabaxi Barbarian 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 7 (-2)11 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs


Warryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He is bald on top and has large white tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Religious, Nature. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Warryn Scheppen, Male Gnome Ranger 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Markosian Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a lot of dark rich colors, with gold accents. She has brown hair. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She never wears the same outfit twice, unless she absolutely has to.

History: From birth she was tutored by a cruel and relentless mentor. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Markosian began to lead the lost caravan. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Retire the richest woman in the west.

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Enemies, Mentor. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Markosian Pursuit, Female Tiefling Bard 11
Medium (5'1") Tiefling, Chaotic Good (CR 11)
Armor Class 9
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 10 (+0)17 (+3)
Skills Nature +7, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant, Orc, Ignan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorga Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a black costume with the symbols of magic on her torso. Her hair, while still mostly chestnut, has prominent grey streaks. She wears a mask on her face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Gorga managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has passion for adventuring and risk; and she is greedy

Ideals: Artistic. Flaws: Depressed. Bonds: Criminal record, Rich, Adventurer. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Gorga Rodney, Female Half-Orc Cleric 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Nature +5, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Ignan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Sard (80 gp).


Social Check DCs


Ella Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is dressed in an above average manner. She has a long golden ponytail with little hanging trinkets. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants a kiss; and she is wracked by social anxiety

Flaws: Fearful, Disease. Bonds: Attractive, Adventurer, Has a crush. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Ella Horcusporcus, Female Gnome Cleric 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 17 (+3)18 (+4)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp.


Social Check DCs


Quillathe Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears skinny pants and wears a violet and pastel robe with the hood down. Her black hair is braided into rings. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Fortune-teller, but she got bored and became a Cook. She has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and balancing her hectic life and new cook responsibilities is difficult

Ideals: Justice, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Quillathe Xiloscient, Female Half-Elf Fighter 9
Medium (4'10") Half-Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Athletics +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5

Possessions: 130 pp. Deep blue spinel (400 gp). Chrysoprase (60 gp). Banded agate (14 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Gilthur Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His auburn hair is slicked back into a classic pompadour. His eyes are green.

Personality: Aggressive, abrasive, and angry, Gilthur embodies much of what other species detest in the Dwarves. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast plains. Through the years after Gilthur was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gilthur's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Gilthur Loderr, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 118 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +6

Possessions: 200 pp. Emerald (700 gp). Zircon (30 gp). Tiger eye turquoise (9 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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