Emerald Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is portly but not overly obese. She has white fur. Her thin eyebrows rest above her beady yellow eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Emerald lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and to unite with her sister
Ideals: Optimist, Fighting. Flaws: Ugly, Racist, Depressed. Bonds: Family. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 120 pp. Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item.
Herleva Stratford, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a perfectly clean shirt and pair of pants. Her silver hair has been sun bleached extensively. This hazel eyed southerner is not easily forgotten.
Personality: A deeply religious woman she believes everything happens for a reason. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast forest. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a rivalry with the Church that dominates her actions; and wishes to resurrect an old love
Ideals: Athletic, Logical. Bonds: Attractive, Religious, Nature, In love. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp.
Nissa Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A 3'2" southern woman, she wears a blue collared shirt and pastel skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her brown hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: When she was but 5 years old her parents immigrated from the south. Her family was turned out during the war. She and her family wandered south to less war torn lands. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Doesn't want to be a Barkeep and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Passionate. Flaws: Secretive, PTSD. Bonds: Immigrant, Family. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 81 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +6
Possessions: 3000 gp. Red-brown spinel (40 gp). Eye agate (5 gp). Alexandrite (900 gp). Red garnet (40 gp). Banded agate (5 gp). Violet garnet (900 gp). Blue sapphire (1500 gp). Iolite (20 gp). Violet garnet (900 gp). Black pearl (900 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. Her silver hair is lengthy. Her eyes are violet.
Personality: Calm and collected, she is a well trained Ruler. She never wears the same outfit twice, unless she absolutely has to.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ruler. She has never given up on her poetry dream.
Motivation: To end her boredom; and someone believes her a fraud
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Religious, Enemies. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Chrysoberyl (40 gp). Zircon (40 gp). Blue star sapphire (700 gp).
Dondon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white armored body suit, with a simple grey line shooting up and back down. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 8)
Armor Class 15
Hit Points 75 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 11000 sp.
Merihim Faith, Male Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His red hair is matted, messy, and big. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.
History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: To protect his home.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Guardian, Poor. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Jet (140 gp). Rhodochrosite (13 gp). 1 Masterwork Common Melee.
Ootah Shipley, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and brown. Her eyes are violet and she is always smoking a pipe.
Personality: She loves telling others what to do and how they should feel about things. She does not believe in violence as a means to an end. She is a dedicated Courier but believes her peers are too gung-ho.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Opinionated, Pacifist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 800 gp. Alexandrite (900 gp).
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