Huru Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears tight fitting clothing which further accentuates her frame, she is not a threatening figure. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: Huru hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is lazy, self-centered, vain, and jealous.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her childhood dream was to be a Locksmith, but she was a colossal failure. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure; and her religion dominates her actions
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Rich, Job, Religious. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 12000 sp.
Myathethil Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is still thick. Her eyes are amber and she is always smoking a pipe.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Myathethil reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Barkeep job and began her own company from there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Military, Job, Enemies. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 66 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 5000 gp. Lapis lazuli (13 gp). Violet garnet (700 gp). Bloodstone (80 gp). Red-brown spinel (150 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hatae Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a hunchback. She has wavy brown hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing herself, she comes off as nervous. She is able to fit into much smaller and tighter spaces than normal.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 gp. Jeweled electrum ring (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Minor magic item. 1 Minor magic item.
Ernest Carlyle, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His hair is white and curly. His eyes are a pleasant violet.
Personality: He dislikes all the random violence that takes place in the east. He has all his life been fascinated with writing.
History: He was born in the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He has drifted from career to career and currently works as a Locksmith.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Pacifist, Artistic. Flaws: PTSD. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Silk rope.
Ootah Wade, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. Her red hair is well kept. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a pair of adventurers, Ootah grew up listening to her mother's many stories. Through the years after Ootah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Ootah's mother didn't care for her much, and the feeling was mutual. During her travels, Ootah and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ootah discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ootah fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is wracked by social anxiety; and balancing her hectic life and new interpreter responsibilities is difficult
Flaws: Disease, Fearful, Antagonistic. Bonds: Adventurer, Job. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 93 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A delicate silver chain set with a tourmaline (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1200 gp).
Arjhan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black crest. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a hunchback. He keeps his black crest in a pixie cut. His gold eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Architect business at a young age. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 12 years.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Flaws: Ugly, Insane, Fearful. Bonds: Job, Slave. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Morgran Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Assassin. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Flaws: Addict. Bonds: Job, Rich, Mentor. Occupation: Assassin
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!