Delre Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her black hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Delre hails from a village terrorized by goblins. She helped her mother out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc
Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Job. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp.
Guy Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears just a violet suit. His hair is short and white. His brown eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He takes great joy in being the best Performer in town.
History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Religious. Occupation: Performer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Hadwisa Kitchur, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. Her tied-back hair is auburn. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a Farmer, her father struggled to pay the bills. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a Fisher soon after.
Motivation: Expand her business; and further expansion of business
Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Debt. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 3000 sp.
Eloise Marleigh, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath her clothing is a huge mess of scar tissue. Her silver hair is cut jaggedly and amateurishly. Her blue unseeing eyes seem to look past you.
Personality: Eloise wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Scribe business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Slave, Job. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 50 gp.
Tomph Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her skin is also unnaturally pale. Her hair is short and brown. Her otherwise smooth face is marked with small tiny scars.
Personality: Tomph wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Gifted from a young age, Tomph studied abroad. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and balancing her hectic life and new barrister responsibilities is difficult
Ideals: Disciplined, Gifted, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 5000 sp. Zircon (70 gp). Carnelian (70 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item.
Roger Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and pastel robe with the hood down. He is portly but not overly obese. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: Regain custody of his son; and to unite with his sister
Ideals: Disciplined, Artistic, Gifted. Bonds: Attractive, Family. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Drogo Reed, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.
History: When he was but 3 years old his parents immigrated from the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist. Flaws: Shy. Bonds: Immigrant, Criminal record, Rich. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Star ruby (1500 gp). Bloodstone (30 gp). Alexandrite (900 gp). Alexandrite (900 gp). Star ruby (1500 gp). Silver pearl (130 gp). Onyx (30 gp). White pearl (130 gp). Rhodochrosite (15 gp). 1 Minor magic item.
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