Dariff Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is physically well-built. Her long silver hair is drawn into a two foot long braid. Her eyes are blue and beady.
Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She invites people to come help in her community garden.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Ploughman father left her crippled. Recently the stress of being a Marshal has made it difficult for her to sleep.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Job. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 32000 sp. 1 Hourglass. 1 Spyglass. 1 Climber’s kit.
Vepar Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat. She has wavy chestnut hair. She has a tattooed face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a Detective, her mother struggled to pay the bills. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Detective they were divorced and she won custody of their son. She worked as a Bellfounder, and she later adopted a second son.
Motivation: To unite with her brother.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Verna Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze, and she perpetually has her mace ready. She is bald on top and has large silver tufts of hair around her ears. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is a hateful person. She taunts others and blames them for her problems. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Barber business at a young age. Through the years after Verna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Verna's mother didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Barber.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Lone Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His fur, while still mostly orange, has prominent grey streaks. His eyes, though not visible through his cowl, are yellow.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is kept up in a ponytail inside a small hat. His violet eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Reynard lived on a farm with his father, near the main road leading to a nearby town. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting, Extrovert. Bonds: Family, Adventurer, Job. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Rhodochrosite (6 gp). Aquamarine (200 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Ashley, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are gray.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Orryn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His long black hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the south. Through the years after Orryn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Orryn's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic, Addict. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: Lapis lazuli (8 gp). Coral (100 gp).
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