Qemuel Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. He wears his black hair up. His eyes, though not visible through his cowl, are silver.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He now owns his own business.
Motivation: To be a Navigator again; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ohr Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, white cloak. His hair is silver, silky, and of moderate length. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He got away from his former life and has fallen to alcoholism.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Addict, Fearful, Racist. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 53 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. 1 Medium magic item.
Naill Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. He has no hair. He has several tiny topaz earrings on each ear.
Personality: Naill is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Hamil Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: Hamil was raised in a hard working conservative environment. He worked as a nervous Carter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 82 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 4 (-3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 900 pp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). A delicate brass dragon egg (40 gp). Brass mug with jade inlays (600 gp). Gold and ruby ring (2000 gp). 1 Minor magic item.
Skirt Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His fur is yellow and curly. His skin is flawless and his yellow eyes scan people very quickly.
Personality: Skirt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Skirt grew up listening to his mother's many stories. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic, Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. Brown-green garnet (140 gp). 1 Masterwork Common Melee.
Susannah Lindsey, Female Human [Permalink]
Personal [hide]
Description: This woman is renowned for her bright brown dresses and hats, and sports empty pouches on her belt. She wears a colorful flower in her red hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Susannah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Susannah lived on a farm with her mother, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is unsatisfied with her job; and she feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Family, Job. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 44 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: Red spinel (160 gp).
Alexandre Adley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears grey cloth garments or leather armor. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Shy, Secretive, Disease. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10 pp.
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