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NPC Generator

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Advanced [show]


Olrok Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, black cloak. His hair is blonde and curly. His gray eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with singing.

History: The child of a Body Guard, who enjoyed hunting, Olrok was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He has worked as a Stableman like his mother before him.

Motivation: To reunite with his old friends; and to be a body guard again

Ideals: Disciplined, Artistic. Bonds: Nature, Job, Adventurer. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Olrok Bradley, Male Half-Orc Paladin 4
Medium (6'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Arcana +4, Insight +0
Senses Passive Perception 8
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Jeweled anklet (1000 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tricking Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. He wears a colorful flower in his beige fur. His eyes are yellow.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Architect, who enjoyed hunting, Tricking was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Nature, Guardian, Rich. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Tricking Of Dragons, Male Tabaxi Sorcerer 6
Medium (5'6") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 20000 cp. Silver pearl (150 gp). Tiger eye turquoise (13 gp). Blue sapphire (1400 gp).


Social Check DCs


Cimer Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mercenary father left him crippled. During his travels, Cimer and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cimer discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cimer fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Many brigands want him driven away; and he has passion for adventuring and risk

Flaws: Selfish, Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Cimer Mystery, Male Tiefling Expert 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Sindri Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has done his best to style his black hair to look like a famous performer. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Sindri Offund, Male Gnome Rogue 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 230 gp. Pink pearl (160 gp). Deep green spinel (160 gp). 1 Masterwork Light steel shield.


Social Check DCs


Manea Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a large green jacket. Her dark red hair is greasy and uncared for. She has black eyes and a green hat with a red feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Over the years she perfected her riding and shooting skills. She then took over the family business and is one of the better Map Maker for hire.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Manea Laughter, Female Tiefling Sorcerer 9
Medium (5'4") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Cockaby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His white hair is braided into rings. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: Born in the west to a Mason, Cockaby learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has achieved small success as a Mason.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Religious. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Cockaby Quillsharpener, Male Gnome Bard 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Arcana +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp. 1 Masterwork Common Melee.


Social Check DCs


Jane England, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears skinny pants and wears a grey and pastel robe with the hood down. Her hair is short and blonde. She is baby faced.

Personality: Jane is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Jane was born with her father's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She tends to her Architect job now, and dutifully fulfills any obligations she has.

Motivation: Her religion dominates her actions.

Ideals: Extrovert. Bonds: Religious, Attractive, Job. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Jane England, Female Human Fighter 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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