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NPC Generator

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Advanced [show]


Nordak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair is golden and curly. His eyes are likewise amber. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with poetry.

History: He got into the Detective business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nordak took refuge in the ruined castle and found the beat up longsword and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Nature, Rich. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Nordak Silveraxe, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1900 sp.


Social Check DCs


Silent Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His fur is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Religious, Slave. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Silent Mist, Male Tabaxi Sorcerer 7
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'9". He wears a yellow vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a crossbow. He sports a long auburn beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Henry studied abroad. Cursed with a spirit at a very young age, Henry has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical, Gifted. Flaws: Ugly, Disease. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Woods, Male Half-Elf Commoner 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points -1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Sammal Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His hair is blue and very short. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Spice Merchant, Sammal learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sammal Ennui, Male Tiefling Monk 8
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 8
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)16 (+3) 16 (+3)18 (+4)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan, Gnome, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +6

Possessions: 5000 sp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her whole body is exceptionally muscular. Her long white fur is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic woman, Serpent's first love is herself. Her second love is also herself. She uses divination through singing.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's repulsed by the PC; and to reunite with her old friends

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Serpent Candle, Female Tabaxi Expert 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Religion +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 260 pp. Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. His head has been shaved. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and many gnolls want him driven away

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Dmitriyev, Male Half-Elf Ranger 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 sp.


Social Check DCs


Morkral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His brown hair is unkempt and raggedy. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Jeweler, Morkral learned a great deal about his father's area of expertise. His childhood dream was to be a Performer, but he was a colossal failure. He now owns his own business.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Morkral Burrowfound, Male Dwarf Druid 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1900 sp.


Social Check DCs

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