Wella Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear white tank tops with black skirt. She has a long silver ponytail with little hanging trinkets. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not believe in violence as a means to an end. She is a dedicated Priest but believes her peers are too gung-ho.
History: She comes from a rich eastern family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Athletic, Pacifist. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 11 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Jade Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to cover his moderate length orange fur. His eyes are a pleasant amber.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Slave, Nature. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 49 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +8
Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erevan Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is styled in orderly dreadlocks. His eyes are blue and beady.
Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Erevan took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 72 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 100 pp. 1 Medium magic item.
Wrenn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His eyes are likewise brown.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.
History: A powerful slaver made him what he is. In his 18th year, his parents were killed by a goblins raid, leaving Wrenn alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Wrenn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs
Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Religious, Mentor, Enemies. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 20 (+5) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His gray fur is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling hazel eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Sun is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Spy; and wants a kiss
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich, Has a crush. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 34 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 200 pp. Sapphire pendant on gold chain (700 gp).
Smoking Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown fur is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: She has always had a great fascination with Human culture. She takes great joy in being the best Miller in town.
History: She was born to loving parents in a slum to the north. Her martial abilities were realized during a raid on her village. She struck the Miller job and began her own company from there.
Motivation: Wants to open a new tavern; and to be a bellfounder again
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Job, Poor. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Moss agate (11 gp). 1 Masterwork Uncommon Weapon.
Oren Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He wears his red hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Oren lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a doctor and was forced into it by his family
Flaws: Addict, Insane. Bonds: Family, Criminal record. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Sard (40 gp). 1 Masterwork Common Melee.
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