Marastyr Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a tight fitting grey shirt and pants. She is muscular with a powerful set of arms. She has slicked back black hair. Her brown eyes are passionate and lively.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of a Tailor, who enjoyed hunting, Marastyr was taken on many hunting expeditions. When Marastyr reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: Wants a kiss; and to reunite with her old friends
Flaws: Secretive. Bonds: Adventurer, Nature, Military, Has a crush. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Reddlepop Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dark leathers with embroidery. She keeps her blonde hair in a flapper bob. Her fierce amber eyes like to dwell on things.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not believe in violence as a means to an end. She is a dedicated Bowyer but believes her peers are too gung-ho.
History: Gifted from a young age, Reddlepop studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was granted necromantic powers by her dying brother.
Motivation: Meet up once more with her childhood friend; and regain custody of her son
Ideals: Philantrophist, Pacifist, Gifted. Bonds: Family, Adventurer. Occupation: Bowyer
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Minor magic item.
Lilith Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is heavily combed to the left. Her eyes, though not visible through her cowl, are red.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a minor phobia of water and hates getting wet.
History: When she was but 5 years old her parents immigrated from the south. She was taken as a slave by a traveling circus and forced to perform She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Slave. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Abalaba Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She sports blue clothing, slightly heavier than average wear. Her skin is fair and her fingers are delicate and long. She has a long white ponytail with little hanging trinkets. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to make almost anything out of random pieces of junk.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: A strong sense of loyalty to Half-Orc people; and she has passion for adventuring and risk
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 9
Hit Points 59 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
Possessions: 400 gp.
Beatrice Ainsworth, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with blue stripes complete with hood. Her auburn hair is lengthy and is close to two feet long. She has a dull look in her green eyes.
Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Beatrice took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hasn't been sleeping well lately.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Disease, Impulsive, Insomniac, Fearful. Occupation: Bowyer
Voice: Boston accent
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10 pp. Chalcedony (70 gp).
Neega Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair, when down, is lengthy. She has green eyes and a white hat with a violet feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born at the edge of vast desert. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wishes to resurrect an old love; and meet up once more with her childhood friend
Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: In love, Nature. Occupation: Ruler
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 800 gp. Alexandrite (400 gp). 1 Minor magic item.
Bella Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a white vest and prefers violet and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair has been sun bleached extensively. Her blue eyes dart from person to person.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure.
Ideals: Justice, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 sp.
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