Ilde Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with top hat. She sports white long hair. Her ears are large.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Ilde enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She is the product a well kept family trust fund and as such has never really known need. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Rich, Criminal record. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 42000 sp. Jasper (70 gp). Amber (80 gp). Red garnet (80 gp). Red garnet (80 gp). 1 Half-Plate.
Zagga Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. She wears a colorful flower in her blonde hair. She has a dull look in her blue eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised in a white middle class family as the only child. Through the years after Zagga was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Zagga's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Zagga and her spouse have recently divorced.
Motivation: To find somewhere to settle down.
Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 8)
Armor Class 9
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1100 gp. Lapis lazuli (5 gp). Tourmaline (50 gp). Obsidian (5 gp). Alexandrite (1400 gp). Black star sapphire (800 gp).
Heskan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears an entirely green suit with brown socks and a vest with buckled shoes. His crest is gold and curly. His gold eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: Sold as a small child to a brothel owner, Heskan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heskan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heskan. He has recently gotten a pet goose that steals things from people.
Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Mentor, Criminal record. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 63 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. 1 Medium magic item.
Hupe Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an entirely white suit with black socks and a vest with buckled shoes. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Sabotage a competitor; and to reunite with his absent mother
Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Family, Job. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Tourmaline (130 gp). 1 Minor magic item.
Yevelda Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. Her long white hair is drawn into a two foot long braid. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She also hits on women, regardless of circumstances.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Yevelda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Yevelda's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom.
Ideals: Fighting. Flaws: Ugly, Mundane, Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 9)
Armor Class 12
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 3 (-4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Gerard Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This gray eyed westerner is not easily forgotten.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 11 years.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Entrepeneur. Bonds: Poor, Job, Adventurer, Attractive. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 55 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 500 gp. Sardonyx (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is well dressed, but even with her fine clothing she looks run-down. Beneath her clothing is a huge mess of scar tissue. She has wavy auburn hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also hits on women, regardless of circumstances.
History: Gifted from a young age, Heather studied abroad. Her martial abilities were realized during a raid on her village. She has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants to get laid.
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Slave, Has a crush. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
