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NPC Generator

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Advanced [show]


Tordrid Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is very quiet and rarely speaks above a whisper. She also has developed a complete distrust of the Cartwright profession.

History: She served in the navy to pay for her family's outstanding loans. While studying, she fell in love. They married and had a son. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Attractive, Job, Military, In love. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tordrid Daerdahk, Female Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4

Possessions: 70 gp.


Social Check DCs


Gerald Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man typically wears violet cloth garments or leather armor. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. As long as the job gets done he does not care how it got done.

History: He was born several months after his mother was called into army service. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Military, Enemies. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Durkin, Male Half-Elf Rogue 7
Medium (5'2") Half-Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 11000 sp. Zircon (60 gp). Hematite (13 gp).


Social Check DCs


Cloak Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His yellow fur is unkempt and raggedy. His thin eyebrows rest above his beady yellow eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He is frequently practicing swordplay.

History: Cloak was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Cloak Of World, Male Tabaxi Barbarian 10
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 81 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Medicine +3, Nature +6
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 290 pp. A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (1000 gp). A roughly beaten golden orb (130 gp). A roughly beaten golden orb (130 gp). Gold and topaz bottle stopper cork (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Ahvain Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and a wedding ring on his right hand. His long blonde hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Ahvain has worked very hard to control his curse. Some 2 years later his spouse died after the birth of his son. Heartbroken, Ahvain never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: In love, Poor. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Ahvain Rothenel, Male Elf Monk 12
Medium (4'9") Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Nature +7, Religion +7
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Celestial, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 4000 gp. An abacus with copper, silver and gold markers (140 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (500 gp).


Social Check DCs


Merla Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This woman likes to wear red tank tops with blue skirt. She is muscular with a powerful set of arms. Her hair is long and brown with streaks of auburn, and is pulled back with small red clips. Her blue eyes are passionate and lively.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She misses her home and complains about the freezing weather, even in summer.

History: Born in the east her family was never financially stable. Her childhood dream was to be a Detective, but she was a colossal failure. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and wishes to resurrect an old love

Flaws: Mundane. Bonds: Immigrant, Poor, Job, In love. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Merla Elderberry, Female Halfling Aristocrat 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)18 (+4) 14 (+2)13 (+1)
Skills History +6, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnome, Giant, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp. Large well-done wool tapestry (100 gp). Solid gold idol (200 gp). Solid gold idol (200 gp).


Social Check DCs


Margery Darby, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears grey trousers with red and green striped suspenders. She wears various colorful collared shirts. With wild golden hair. Her eyes are amber and she is always smoking a pipe.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has dedicated herself to building a better village for her children.

Motivation: She wants nothing more than to rejoin the army; and she's attracted to the pc

Ideals: Passionate. Bonds: Has a crush, Adventurer, Military. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Margery Darby, Female Human Fighter 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)7 (-2) 8 (-1)12 (+1)
Skills Medicine +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Verin Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: She can speak with the recently deceased. She is obsessed with her god.

History: Her father raised her in a mountain cabin. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Her religion dominates her actions.

Ideals: Gifted, Justice. Bonds: Religious, Nature. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Verin Decorum, Female Tiefling Monk 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 320 gp.


Social Check DCs

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