Dondon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large blonde tufts of hair around his ears. His face is scarred and worn.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.
History: He was born in the north, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 39 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 60 pp. Violet garnet (300 gp). Freshwater pearl (12 gp). Obsidian (12 gp). Star ruby (700 gp). 1 Minor magic item. 1 Minor magic item.
Trym Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: He has a crush on the local Painter.
Flaws: Insane. Bonds: Attractive, Job, Has a crush, Slave. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 16000 cp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Quarethon Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His white crest is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Cartwright. He inherited the family business which he has now maintained for 11 years.
Motivation: Wants to open a new tavern; and to be a brewer again
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 18)
Armor Class 11
Hit Points 95 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 7000 gp. Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Fire opal pendant on a fine gold chain (700 gp). Cloth of gold vestments (110 gp). A delicate silver chain set with a tourmaline (30 gp). Sapphire pendant on gold chain (1400 gp). Fire opal pendant on a fine gold chain (700 gp). Sapphire pendant on gold chain (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1400 gp). 1 Medium magic item. 1 Medium magic item.
Dalaba Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in tan turtlenecks beneath a blue coat with tan slacks. Her tied-back hair is silver. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them
History: She was born in the west, but her parents moved at a very young age to the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Half-Orc compassion; and to get a good night's sleep
Flaws: Insomniac, Shy, Racist. Bonds: Immigrant, Rich. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Nala Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. Her black crest is unkempt and raggedy. Her face is scarred and worn.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Shepherd, her mother struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Dara Iathrana, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a very tight haircut. This hazel eyed westerner is not easily forgotten.
Personality: She is irascible and easily irritated. She is lazy and tries to find solutions quickly.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Servant arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Regain custody of her son; and to reunite with her old friends
Flaws: Antagonistic, Lazy. Bonds: Rich, Adventurer, Family. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 7 (-2) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
Possessions: 16000 cp. 1 Darkwood Buckler.
Olunt Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His auburn hair is still thick. His eyes are green and he is always smoking a pipe.
Personality: Olunt wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with writing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Olunt and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Disciplined, Artistic, Gifted. Flaws: Antagonistic, Insane. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 77 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 100 pp. Iolite (70 gp). Violet garnet (1400 gp). Blue quartz (11 gp). White pearl (130 gp). Golden yellow topaz (1400 gp). Alexandrite (1400 gp). Bloodstone (70 gp). Violet garnet (1400 gp). Banded agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!