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NPC Generator

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Advanced [show]


Melissa Allerton, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. She wears her hair in dreadlocks. Her eyes are brown and beady.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa Allerton, Female Human Commoner 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Mara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has blonde hair. She has brown eyes and a blue hat with a grey feather.

Personality: She snorts whenever she laughs or is feeling confident. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 7 years old her parents immigrated from the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: She has passion for adventuring and risk; and marry her sister to traveling adventurers

Ideals: Justice. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Mara Tiltathana, Female Elf Warrior 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)6 (-2) 15 (+2)9 (-1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Wella Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in a clean red cloak covering her clean studded leather. She sports silver long hair. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 69. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Wella has worked very hard to control her curse. She now travels the world, in search of power and loot.

Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist, Disease. Bonds: Adventurer, Rich. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Wella Sunmeadow, Female Halfling Wizard 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A roughly beaten golden orb (80 gp). 1 Minor magic item.


Social Check DCs


Tawar Beverly, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Layabout. With wild silver hair. This amber eyed southerner is not easily forgotten.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tawar is combative with any and all who dare try her patience in the slightest.

History: She was born at the edge of vast plains. Her childhood dream was to be a Hunter, but she was a colossal failure. She has drifted from career to career and currently works as a Layabout.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Justice. Bonds: Job, Nature. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Tawar Beverly, Female Half-Orc Commoner 2
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)4 (-3) 16 (+3)11 (+0)
Skills History -1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Rock crystal (50 gp). Brown-green garnet (110 gp). Chrysoprase (50 gp).


Social Check DCs


Meena Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Meena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Flaws: Insane, Selfish. Bonds: Rich, Adventurer, Mentor. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Meena Timbers, Female Gnome Warrior 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Giant
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Silent Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of pickaxes on her belt, each one with a topaz on the hilt. Her white fur is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Silent studied abroad. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Attractive, Enemies. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Silent Of Claws, Female Tabaxi Druid 2
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Brown-green garnet (110 gp). Onyx (30 gp).


Social Check DCs


Shamash Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His crest is short and rusty. His thin eyebrows rest above his beady gold eyes.

Personality: Aggressive, abrasive, and angry, Shamash embodies much of what other species detest in the Dragonborns. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Shamash was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Layabout. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Religious, Immigrant. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Shamash Jerynomonis, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).


Social Check DCs

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