Silent In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is generally shirtless and showing off her tattooed chest. She sports a flattop fur cut. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is calm most of the time but flees social interaction. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She ran away from her former home and has been making her living as a Laborer for the past few years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Debt, Job. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 130 pp. 1 Minor magic item.
Salanop Welber, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears baggy blue pantaloons and a red scarf. She wears her hair in dreadlocks. She has a dull look in her hazel eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a pair of adventurers, Salanop grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Tanner job and began her own company from there.
Motivation: Wants to work out more often; and to reunite with her old friends
Ideals: Athletic, Fighting. Bonds: Job, Adventurer, Attractive. Occupation: Tanner
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp.
Clerebold Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His long chestnut hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He has a crush on the local Barber; and retire the richest man in the west
Ideals: Joker, Artistic, Entrepeneur. Flaws: Ugly, Disease. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 4 (-3) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Hourglass.
Howard Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He wears his auburn hair down. His violet eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He plays an instrument quite well.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and many goblins want him driven away
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 11)
Armor Class 16
Hit Points 106 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +9 / 3d8+5, Grapple +5
Possessions: 150 pp. Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Moonstone (50 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paymon Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His hair is white and curly. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Paymon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Paymon. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly, Secretive, Antagonistic. Bonds: Criminal record. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).
Tervaround Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her skin is fair and her fingers are delicate and long. Her red hair has been sun bleached extensively. Her eyes are brown and she is always smoking a pipe.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born at the edge of vast mountains. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality
Ideals: Gifted, Optimist. Flaws: Emotional. Bonds: Attractive, Nature, Adventurer. Occupation: Knight
Voice: French accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Masterwork manacles.
Einkil Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Locksmith uniform. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments
History: Born in the north to a Locksmith, Einkil learned a great deal about his mother's area of expertise. After coming to the age of reason, Einkil took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp. Citrine (60 gp). 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!