Ralf Digby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He has done his best to style his brown hair to look like a famous performer. He has gleaming, smiling amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.
History: He got into the Unemployed business at a young age. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many brigands want him driven away; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 gp. Red-brown spinel (110 gp). 1 Good lock.
Valorean Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears baggy black pantaloons and a brown scarf. His crest is short and gold. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 8
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 26000 cp.
Perra Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a green shirt with thin white vertical stripes and pastel pants. She keeps her bronze crest in a pixie cut. Her ears are large.
Personality: She will rave to anyone who will listen. She is a great chef.
History: Perra was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She became a Farmer soon after.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp. Star rose quartz (40 gp). 1 Masterwork Common Ranged Weapon.
Armara Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her hair, while still mostly chestnut, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She will rave to anyone who will listen. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Armara was born on a far southern desert where she grew up under the tutelage of her mother, an expert Brewer. She has never given up on her writing dream.
Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 11000 sp. Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2400 gp).
Cory Wallace, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. He wears a colorful flower in his blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: Revenge.
Bonds: Poor, Attractive, Criminal record, Enemies, Military. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 18000 cp. Moonstone (20 gp). Sardonyx (20 gp). 1 Minor magic item.
River On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His fur is short and lavender. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: River was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Poor. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Cask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her fur is black and very short. She is very pretty but has cold, dead eyes.
Personality: Cask is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to loving parents in a slum to the east. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has drifted from career to career and currently works as a Fortune-teller.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 54 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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