Howard Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He is physically well-built. His golden hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Criminal record. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 33 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. He wears a Stetson hat to hide his balding. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: This man loves painting and to teach people painting more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 76 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 20 (+5) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Orc, Ignan, Celestial, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Andry Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 2'11" and wears a fine chain shirt which she covers with red colored cloaks and clothing. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: Andry wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her father was called into army service. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: A strong sense of loyalty to Half-Elven people; and to reunite with her old friends
Ideals: Disciplined. Flaws: Forgetful, Racist. Bonds: Military, Adventurer. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 300 gp.
Morana Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. She has chestnut hair. Her hazel eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Morana was born the youngest of three triplets. She was an apprentice working in her mother's forge. She has worked as a Laborer like her mother before her.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Joker, Justice. Flaws: Impulsive. Bonds: Family, Job. Occupation: Laborer
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 45 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +4
Possessions: 3000 gp. Alexandrite (900 gp). Star rose quartz (50 gp). Amethyst (70 gp). 1 Minor magic item.
Lance Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy white beard and wild white hair. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Bellfounder, who enjoyed hunting, Lance was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Juliana Dryden, Female Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, she is an attractive figure. She dresses like a well dressed Masseuse does. She sports a flattop hair cut. She has several tiny aquamarine earrings on each ear.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful slaver made her what she is. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Masseuse for hire.
Motivation: She is unsatisfied with her job.
Flaws: Antagonistic. Bonds: Job, Attractive, Rich, Mentor. Occupation: Masseuse
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Shifting Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black fur. His eyes are likewise green. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Fletcher business at a young age. His psionic abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 600 gp. Fiery yellow corundum (1400 gp). Rhodochrosite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!