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NPC Generator

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Advanced [show]


Adran Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and violet handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered music. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions.

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Adran Ilphelkiir, Male Elf Warrior 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized opal on his right hand. His long brown hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. After months of barely getting by, Gilbert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Gilbert Badger, Male Human Cleric 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 8 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Karash Stanford, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large white jacket. His chestnut hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Karash is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Masseuse, his mother struggled to pay the bills. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and an old rival family wants him found

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record, Family, Poor. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Karash Stanford, Male Half-Orc Wizard 12
Medium (6'1") Half-Orc, True Neutral (CR 12)
Armor Class 12
Hit Points 56 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Medicine +6, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 100 pp. Brown-green garnet (150 gp). Red-brown spinel (150 gp). Red spinel (150 gp). Rose (30 gp). Black pearl (1500 gp). Aquamarine (1500 gp). Alexandrite (1500 gp). Moonstone (30 gp). Red garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His orange fur is kept up in a ponytail inside a Stetson hat. His yellow eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He became a Layabout soon after.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job, Military. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Drifting Of Claws, Male Tabaxi Commoner 1
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Krimmon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with Stetson hat. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Tabaxi culture. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and a strong sense of loyalty to tabaxi people

Ideals: Entrepeneur, Athletic. Flaws: Racist. Bonds: Nature, Rich. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Krimmon Goldfound, Male Halfling Aristocrat 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Abalaba Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems, and she perpetually has her club ready. Her red hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are gray.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Abalaba Silverthread, Female Gnome Warrior 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Goroth York, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His violet eyes peer out from beneath his top black hat.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions.

Ideals: Fighting, Joker. Bonds: Attractive, Religious, Poor. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Goroth York, Male Half-Orc Fighter 4
Medium (6'8") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)3 (-4) 11 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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