Aelar Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. He wears his white hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He became a Spice Merchant soon after.
Motivation: To be a Sage again; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1100 sp. 1 Masterwork Common Melee.
River Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear pastel pants and tee shirts. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.
History: He was born in the south, but his parents moved at a very young age to the north. In his 10th year, his parents were killed by a giants raid, leaving River alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of giants; and revenge
Ideals: Professionalism. Flaws: Insane. Bonds: Religious, Immigrant, Enemies. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Amethyst (150 gp). Coral (150 gp). 1 Medium magic item.
Dustin Langley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and green robe with the hood down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is a bit of a kleptomaniac; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Enemies, Criminal record. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. Tourmaline (160 gp). 1 Chain shirt.
Dean Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His brown hair is unkempt and raggedy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Knight, his father struggled to pay the bills. Dean was born on a far northern island where he grew up under the tutelage of his father, an expert Stableman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 100 gp. Banded agate (11 gp). Blue sapphire (1400 gp). Golden yellow topaz (700 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Ulfgar Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his gray eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulfgar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and marry his sister to traveling adventurers
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 9000 cp.
Numba Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and sports blue clothing, slightly heavier than average wear. Her hair is brown and curly. Her green eyes peer out from beneath her deerstalker blue hat.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her father raised her in a mountain cabin. A gifted student she started as a Unemployed, but she got bored and became a Masseuse. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Unemployed again; and she is unsatisfied with her job
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp. Silver ewer (50 gp). Old masterpiece painting (600 gp). Fire opal pendant on a fine gold chain (600 gp). Solid gold idol (700 gp). 1 Darkwood Buckler. 1 Darkwood Shield.
Gillyd Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears bulky grey painted plate armor. Her hair is silver, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Gifted from a young age, Gillyd studied abroad. Her childhood dream was to be a Dyer, but she was a colossal failure. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and she has passion for adventuring and risk
Ideals: Gifted. Bonds: Attractive, Job, Family, Adventurer. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp.
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